Absent Parents and Left Behind Kids

March 12th, 2010

“Why did my daddy leave?

Was it because I was a bad girl or he didn’t love us anymore?”

Explaining the absent parent is never easy, but it is necessary. For children, their primary fear is of abandonment and loss of parental love. There may be a number of reasons that the family is no longer intact, if it ever was, but the child is looking for reassurance that it is not their fault and that they will be cared for.

Children’s lives revolve around their family:

The family unit is all they have ever known and to hear that a parent or caregiver is no longer going to be there is very traumatic and almost unbelievable. They will jump to a number of conclusions, most of them wrong and blaming themselves, in an effort to find answers and just cope. In an effort to make sense of the situation, they may become clingy to the caregiver and think “If he left, maybe you will too.”

Feelings of Abandonment and isolation:

No matter what other reactions children may demonstrate to the adults in their lives, almost all have a deep and pervasive sorrow and sadness about them. One of the best things you can do for your children is to allow them to express their grief. Prolonged crying and preoccupation with the lost relationship are normal responses. Parents and family frequently try to hide their own despair and disappointment from the children, but by talking with them about feelings and emotions, you can give them permission to open up and share.

Single parenting:

One out of every four American children lives in a single-parent home. While most single-parent homes are the result of divorce, many parents and grandparents are raising children alone for other reasons as well. Some may be alone due to the death of a spouse, military assignments, single parent adoption, incarceration, drug or alcohol abuse and a myriad of other reasons for a parent to be absent in the life of a child.

Put the children’s needs first:

As an adult it is your responsibility to care for the children, both physically and emotionally. Recognize that a long period of grief and mourning are natural. A preschooler may regress in such things as toilet training or begin to have nightmares or new fears. School age children may be showing signs of anger, guilt and sadness. You may see a drop in school grades and activities. Teenagers may assume they will be forced into an adult role or not have money enough for his needs. No matter what the age, some children feel responsible for the absent parent and harbor dreams about making it all right again. If you can not work out problems by open communication and cooperation, do not hesitate to get professional help. Their self-esteem and future happiness may depend on it.

Family: Absent Parents

And Left Behind Kids

©2006 Judy H. Wright, Parent Educator

html://www.ArtichokePress.com

This article is written for your use by Judy H. Wright, parent educator and author. For additional articles, parenting tips, E-zines, books, workshops and tele-classes, please go to http://ArtichokePress.com . Judy is a member of the Montana Speakers Network, A parenting expert faculty at http://www.Clubmom.com and the regional representative for the National Association of Women Writers.

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Supreme Commander

March 9th, 2010

Supreme Commander Not THAT bad! – mojonation –
Well, I picked this game up a couple weeks ago even though I read the, in my opinion, little harsh reviews. I never played this game on the PC and I think the problem is people are trying to compare this game directly to the PC version and you just can’t do that with an RTS. Sure, the game technically isn’t superb, but it hasn’t made me not have fun playing it. I guess I didn’t really have that many expectations buying it and I just took it for what it was…a rts game on the console..and I have had fun playing it. If you have THAT high of expectations for type of game on a console, then I think your better off sticking to the PC.
As I’ve been asking this question forever and no one could give me an answer, allow me to fill you in: NO, this game has not had any updates. It is what it is.

I have an Xbox 360 Elite. The Elite and Arcade units have an upgraded chipset, and see much fewer crashes than the other bundled units. If you have an Elite or Arcade, you should be okay playing this game.

SupCom for Xbox uses quite possibly the most innovative and thought-out control structure I’ve seen yet on a console. The controls not only make sense, but they’re easy to LEARN, and they WORK. You select your unit, press a direction on the D-pad to bring up a wheel menu, then use your left and right sticks – sometimes together as needed – to highlight an option which you select with the A-button. It also has a relatively simple method to assign and select groups. There’s a short learning curve to remember which direction on the D-pad accesses which menu, but if you get it wrong, just press a new direction and the menu will adjust.

Unfortunately, the instructions that come with the game – as well as the in-game tutorial – do a lousy job of telling us how to actually play the game. For example, we are never told how to make a level-3 construction unit build level 1 or 2 structures. Secondly, while the game tells us we can outfit our commanding unit with upgrades, we are not told how! In both cases, you access the unit’s build menu, and use the right control stick to select an inner-wheel of the menu, which will change the icons at the outer wheel. Once you learn this interface, it also becomes easy to use, but I literally found it out by accident.

Controlling your units is relatively easy, though the one thing that SupCom does different is that it stacks commands. Each command to a unit is put into queue – it will perform that command after it finishes any other commands you’ve already given it. If you want it to do something right away, you first have to hit the X button, then issue the new command. This takes a longer adjustment than usual, as no other console-RTS games work this way.

I prefer skirmishing to a storyline, so I can’t provide much insight there, but skirmishes work well, with the ability to play against the computer or friends, or against the computer WITH friends, providing a much-needed, coop-skirmish feature.

As far as cons go, there are a few. The camera is weird, especially once the unit count starts to climb. When zoomed all the way out, the cursor moves without the screen moving – much like a mouse on a PC game. When you zoom in, the cursor becomes static and the entire screen scrolls. Sometimes, however, when zooming in, the cursor becomes “stuck” beyond the edges of the screen. You’ll zoom in, and can scroll the screen, but there is no cursor, and thus no way to select units. You have to zoom out, “free” the cursor, then zoom back in. In addition, the zooming is very touchy – it’s very easy to zoom far beyond where you intended to be. And since there is no mini map, you can’t just set the zoom where you’re most comfortable and leave it – you’ll be forced to zoom out from time to time. Sometimes the camera will just jump around on you as you’re trying to control it, causing you to end up viewing parts of the map you had no interest in viewing.

Once you get a feel for the controls and log some time with the game, this will become less of an issue – you get used to it. But it still remains confusing and at times, frustrating. You don’t always have time to be playing with the camera.

The games visuals are… …difficult to review. Units look pretty nice up close, but seem to blend together at a distance. Everything starts to look the same. Level details are very sparse, with most of the maps simply being open space. Compared to the popular Universe at War game – which has detailed landscapes and tons of scenery and foliage – this game feels rather barren.

SupCom’s selling point – besides the fact that it actually works on my console – is it’s control scheme. No other RTS is as easy to play. It can be had on Amazon for pretty cheap (my copy was less than , shipped) but again, if you’re using any other console than the Elite or Arcade, you might want to stay away.

Happy Hunting. Aspyr: 11753 For a millennium, war has raged between the United Earth Federation, the Cybran Nation and the Aeon Illuminate. Unwavering, dramatically opposing systems of belief have locked the three forces of humanity into a bitter, merciless conflict that has come to be known as the Infinite War. Now, after centuries of struggle, a war that has torn the galaxy asunder has finally reached a turning point. A leader has risen above all others, and only this Supreme Commander holds the key to ending the Infinite War once and for all. Supreme Commander for the Xbox 360 is a spectacular adaptation of the original, award-winning PC experience, updated and enhanced for Microsoft’s powerful console. The groundbreaking real-time strategy (RTS) game puts players in command of one of three factions – the United Earth Federation, the Cybran Nation or the Aeon Illuminate – that they must lead to victory and end the thousand-year Infinite War. Supreme Commander offers gameplay on an unprecedented scale, with hundreds of units waging war across gigantic maps and a revolutionary Strategic Zoom that allows for immediate viewing and control of entire armies. An easy, intuitive new console control scheme lets gamers dominate the battlefield as they play through one of the three vast campaigns or against players around the world on Xbox Live.
Supreme Commander

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Ticket to Ride [Online Game Code]

March 7th, 2010

Ticket to Ride [Online Game Code] I’ll write first about the board game that is the basis for this Xbox 360 game. See my last paragraph for info about how well it made the transition to a video game format.

Ticket to Ride itself is a very good board game. It’s one of the new flock of board games coming from Europe. It’s also one of the lightest and easiest to learn railroad-themed board games ever made. Consequently, it’s very fun for a wide variety of players, and very approachable by casual game players. However, veteran board game players or fans of the old grease-pencil rail games may find it a bit too light and lacking strategic complexity, which is why I’ve bumped it down to 4 stars.

Gameplay is very straightforward and can be learned in minutes. Each player starts with a set of hidden goals to connect various pairs of remote cities. Connecting the secret cities gives you a bonus depending on the difficulty; failing reduces your score by the amount of the bonus. (You also get points for connecting any cities at all, but you won’t win without focusing on your bonuses.) Your main actions consist of accumulating train cards then spending them to lay down track connecting adjacent cities. Unlike grease-pencil rail games, connection opportunities between cities are a fixed feature of the map and thus a limited commodity. Connections have a specific length and color; players must obtain the right number of train cards of the right color in order to claim the connection, and once claimed, no other player can use that connection.

That’s about it, but it’s enough to make an exciting board game for 2-5 players. Your plans to connect your secret cities may be thwarted by another player seeking to use some of the same routes to connect his/her secret cities. Skilled players will learn to recognize critical connections and claim them early while working around blockages in less critical areas.

The Xbox 360 version of this board game is very well done. As you might expect, it removes all the tedium of the game. There wasn’t much tedium to begin with, but you no longer need to setup the board or clean up afterwards, or hunt for cities you don’t recognize, etc.. Also, the Xbox 360 adds some great graphics and sound effects. Every now and again, you’ll see a balloon float by or a ship sail by on the map — nice touches. You can also zoom in to get a closer view of a tangled set of connections or zoom out to see the board as a whole. And, of course, the game provides solid AI opponents of varying skill, so you can play with any combination of human and computer players, both locally and remotely. Your train cards are supposed to be a secret from other players, but the game plays just fine even if all local players see each other’s cards, as players tend to focus on their own connections and train color needs rather than on blocking opponents. You get all of this, plus Xbox Live achievements, plus a tutorial to help you learn the game easily, and all for less than the cost of the actual board game. Board games are a great social activity, and they don’t always translate well into video games, but the Xbox 360 version of Ticket to Ride is superior to the original board game in my opinion. The only drawback of the Xbox 360 version is that there isn’t sufficient contrast between red and orange, which can sometimes lead you astray. (It makes you wonder how difficult it would be for a color blind person to play this game, either the board game or the video game.)

Now if they’d only port Iron Dragon to the Xbox 360…
Next Level Games: 1480657132 Single Player, Xbox LIVE Multiplayer 2-5, Local Multiplayer 2-4, HD (High Definition). Game is in English only. Buy Ticket to Ride today for even more fun! Earn points as you claim your tracks and complete your Tickets from coast to coast. Play with up to 5 people on Xbox LIVE or 4 people on the same Xbox 360. Multiple levels of AI players will keep the challenges coming. Compare your best scores with your friends on the Leaderboards and earn Achievements to prove you are the best around! This game requires the Xbox 360 hard drive or the 512MB Memory Unit for storage. There are no refunds for this item. For more information, see www.xbox.com/live/accounts.
Ticket to Ride [Online Game Code]

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Full Auto

March 5th, 2010

Full Auto Full Auto is a destructive racing game. Your muscle car is well equipped with machine guns – the question is if you can survive the race, not win it! I enjoy the destructability of the world, as well as the rewind button.

I have to say first that every time I go to play this game I laugh my fool head off for the first ten minutes or so. I play a lot of video games (as you might imagine) and many of them have a driving aspect. A key skill I’ve honed over time is how to drive quickly, instinctively, while avoiding crashes. It is REALLY hard for me to switch to this game where you’re often trying to ram head-on into your opponent. I will be racing down the road and literally keep missing the cars I’m trying to hit, because my hands automatically dodge left and right!

Once you get the hang of the smashing, the game is a lot of fun. It’s really easy, too. I never have to look at the manual – it’s just a matter of grabbing a car, choosing a weapons configuration, hopping into a map and smashing away. It’s a great stress relief. You have arcade mode which are one-off maps as well as career mode to build up your skills and vehicles over time. They have a lot of vehicle choices, color choices, and interesting maps. There’s a lot to enjoy here if you like smashing things with cars.

They did a good job with the environment. You can smash into other cars of course, but you can also run down cafe tables, take down light poles and telephone poles, even smash your way through buildings. The whole world disintegrates around you. Blast into a full gasoline tanker truck and watch it go up in a huge fireball.

The rewind feature builds up over time and lets you “backtrack” after a wrong turn or a head-on collision. It’s great fun and helps you extend your time, undoing a mistake.

There are multiplayer modes too, where you can play with people either locally on your system or online with XBox Live.

Yes, other racing games might have more “perfect” car models and racing response, but that’s not really what Full Auto is about. Full Auto is a casual, smash-em-up game that lets you play for a few minutes then go on with something else. It does perfectly with that, and is highly recommended! Sega Of America, Inc.: 10086680003 Full Auto X360 combines raw horsepower with awesome firepower in a race that demands both precision aimand breakneck speed. Destroy your enemies and tear the world apart as you master a wide arsenal of weaponry and a stunning selection of armor-laden cars. Full Auto is fully loaded and redefines the meaning of “next generation,” with advanced technology, high-speed white-knuckle arcade racing, explosive vehicular combat, and fully destructible environments and custom cars. In the near future, the city of Staunton is held hostage by a mysterious group known only as The Shepherds. As a retired driver, you are coerced by the Shepherds into a series of lethal street races, where the cost is of competing is far greater than anyone ever expected. Choose one of 20 fully loaded racecars stocked with combat weapons and blaze full-throttle through five explosive zones in 10 unique modes. No pre-calculated or canned animations. Players will never see the same wreck twice! Extensive multi-player support via split screen modes and Xbox Live ensures that Xbox 360 gamers get their friends into the intense action.
Full Auto

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Keep Credit Cards Away From Kids, US Study Warns

March 4th, 2010

A fascinating study commissioned by brokerage Charles Schwab investigating how teenagers’ treat money and debt has been grabbing the headlines in the United States, and contains some findings that we in the UK could do well to consider.

The survey entitled “Teens and Money, 2008″ has highlighted American teenagers’ casual approach to debt and interestingly suggests that their habits could be learned from an early age, playing board and computer games and with other toys that incorporate credit cards as an integral part of the fun. Some commentators in the States have gone so far as to suggest that games and other gifts send the wrong message to children about money.

As the results of the survey are from American teenagers, it would be interesting to duplicate the research here in the UK. The survey produced results which have certainly got parents and child experts talking:

- 51% of teenagers agree that it’s easier to buy things with credit cards

- Given the choice almost 1 in 3 teenagers would prefer to buy with a credit card

- Teens are motivated by parent’s behaviour, 25% saying that their parents are more likely to use a credit card than cash

- 29% of teens are already in debt

One US radio host Dave Ramsey is certain that toys such as Dora the Explorer and Barbie action figures carrying their own credit cards are now sending out all the wrong messages. “It’s out of control!” he raged. “McDonalds recently gathered a focus group that identified anyone using a credit card at the restaurant would spend almost 47% more than those using cash. And what’s one of the toys released in time for Christmas this year? A McDonald’s cash register that teaches kids how to use credit cards.

“As a parent we can’t get mad at Dora or Barbie, but we need to step back and think what message we’re sending to our kids,” warns Ramsey. He does not believe that rampant commercialisation of toys such as Game of Life, which is sponsored by Visa in the States help, nor does the adaptation of traditional games such as Monopoly to incorporate a credit card deals within the game.”

But, it remains to be seen whether this US commentator’s concerns are applicable in the UK. Credit cards are yet to be introduced as an accessory for Barbie, and thankfully the UK electronic bank version of Monopoly uses only debit cards, which is a more responsible approach and one that Ramsey would certainly applaud. In the UK we are certainly a long from having Action Man and Barbie sit down and compare credit cards in their wallets, which might not be the case in the US.

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MLB Front Office Manager

March 2nd, 2010

MLB Front Office Manager Too flawed and disappointing to recommend – terpfan1980 – Somewhere near Washington DC, United States
Clearly MLB Front Office Manager is 2KSports’ answer to rival Electronic Arts’ NFL Head Coach game (which really is misnamed, as that game is more like NFL General Manager or NFL General Manager + Head Coach combined). Unfortunately, 2KSports’ effort is no where near as good or enjoyable as their rivals is.

I love MLB in general, my own favorite team in particular, and playing video games that give me a chance to control my team in more ways is something that I’d really like. Sadly, MLB Front Office Manager delivers such a frustrating and disappointing experience that I can’t recommend it for purchase for anyone that doesn’t have a ton of patience and isn’t a glutton for punishment.

Negotiating with free agents is one of the more frustrating areas as there is no negotiating at all. You make an offer, but then have no feedback as to whether or not the offer is reasonable or not until you get an e-mail saying that the player got better offers and took one of them. Uh, gee, nice to have the experience of really negotiating with the player/agent there, NOT!

There’s simply not enough communication going on to tell you what you need to do and/or need to be paying attention to so you’ll get a more realistic experience, and that is just what someone would be buying this game for.

Realistically, I’d recommend something like Baseball Mogul instead. For less money you’ll get a better experience, though admittedly that game is for PC only and not console systems. On console systems, the current ‘best’ experience for baseball games is the MLB: The Show series for the Playstation consoles.
Updated 2/26/09 -

I’m updating this review I think I have given it a bit too high of a score the more I play it the more I am thinking it should be 3 stars. I still think it could be 4 star quality if 2K were to come out with patches to fix the problems it has. If I had a choice between Out Of The Park Baseball or Baseball Mogul on the PC with this game on the console I would much rather play the pc version of OOTP Baseball or Baseball Mogul but this is what we have to work with for the console version I can only hope that 2K will make another one next year that is much better then this years version.

This game does have its flaws but I found it very enjoyable. Really is fun having the arbitration rules and the rule 5 draft implemented into the game. This game starts right after the 2008 World Series. First thing you will do is resign your current players and when you go into the payroll screen it will show you what players you have that are type A & B make sure to offer them arbitration so you will get compensation picks if they sign with another team. January 18th is when you put your amount offer for arbitration eligible players and you will find out if you won or lost your case threw email. After all of these processes are done you can pretty much sim it til spring training and then on to start your career. I really do recommend this game if you love stats and are into the arbitration rules & rule 5 this is definitely the game for you especially for the price of it.

The Good -

-Finally a baseball managing game for the console

-Arbitration Rules & Rule 5 Draft

-A long managing career

The Bad -

-Game menus could of been made better.

-It’s hard really to know if you are in the lead in the bidding for a free agent you will get an email saying he got better offers most times he will already sign with another team when you get this email.

-AI can make some very very stupid trades ex: TB David Price for Carl Pavano….. but when a team wants to make a trade with you they look to rip you off as best they can.

-Pitchers ERA’s seem very unrealistic I have played a few seasons and notice alot of pitcher’s era’s 6+ even only starting pitcher I had under 6 was Sabathia. My bullpen is a mess Rivera having a 7+ ERA very very unrealistic. A patch is certainly needed to fix this problem. I also noticed the problem with other teams national league seems to be a bit better but still have alot of pitchers with very high unrealistic era’s.

Mixed Bag Good/Bad -

-Online franchise/fantasy league I found to be pretty enjoyable but you really need to have patience for it cause it takes about 2 minutes 30 seconds to 3 minutes for each person to load after you want to move on to the next day.

2K Sports: 710425395215 360 MLB Front Office Manager MLB Front Office Manager gives fans the chance to experience their dream job as a Big League General Manager. Make trades, sign free agents, draft prospects and manage games all the way from Spring Training through the Playoffs. Featuring deep gameplay modes and a unique presentation style, MLB Front Office Manager is the only MLB licensed game to give fans total control of an MLB franchise.

Using Major League teams and players, you will be able to create your own fictional baseball universe and build a reputation into elite status. You can replace aging veterans with rookies, scout the Minor Leagues, make blockbuster trades, and even participate in bidding wars for posted players from Japan as they make their way to the Hall of Fame.

MLB Front Office Manager offers two distinct game modes. Become the GM in Career Mode, and manage a team through a 30-year career that will hopefully lead to the Hall of Fame. As your knowledge and skill progresses over time, you will gain points to improve various areas and help the team win games as a result. With Online Fantasy Mode, create an online head-to-head management experience. With up to 30 Managers in the league, you can compete against friends to see who has what it takes to be the best.

Special features include:

  • Build Your Roster – An extremely deep Career Mode takes fans beyond simple trades and free signings, and allows them to fully experience the life of an MLB general manager. Manage Minor League rosters, set scouting budgets, bid for Japanese free agents, select new players in the Amateur and Rule 5 Drafts, and more.
  • Take The Field – Manage your team’s games on the field all season long and enjoy a never-before-seen presentation style designed to resemble a real life TV broadcast.
  • Learn From a Pro – Renowned GM Billy Beane becomes a mentor to users, providing helpful tips and insightful baseball information that even the biggest fan doesn’t know.
  • Online Fantasy Leagues – Customize your league with fantasy drafts, modified rules and traditional Rotisserie and Head-to-Head fantasy baseball scoring systems. Also available offline against the CPU.
  • Innovative Baseball Statistics – Evaluate talent using in-depth and authentic player statistics, as used by Billy Beane.

MLB Front Office Manager

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Cabela’s Big Game Hunter 2010

March 1st, 2010

Cabela’s Big Game Hunter 2010 Doesn’t get the play I expected – J. Kindred – rock island, IL
I bought this game for my kids for Christmas. They still want to play other games owned prior, and don’t have the want to play this one.
MY 12 YEAR OLD LOVED THE GAME FOR THE FIRST MONTH OR SO, AND GOT BORED AFTER HAVING EXPERIENCED ALL THE OPTIONS & CHALLENGES THE GAME HAD TO OFFER. COMING FROM A MOM, WHO IS PRETTY OPEN MINDED WHEN IT COMES TO THE AMOUNT OF BLOOD & GORE IN GAMES THESE DAYS, I WOULD SAY THE GRAPHICS ARE SURPRISINGLY REALISTIC & LEAVE NOTHING TO THE IMAGINATION. THE SOUND EFFECTS ARE EQUALLY GROSS, AND MAKE YOU FEEL LIKE YOU’RE RIGHT THERE. THE LANDSCAPING DETAIL IS AMAZING TRUE TO LIFE AND THE “GENERAL STORE” HAS AN ATTENTION GETTING ARRAY OF FUN HUNTING GIZMOS & GADGETS…ALONG WITH EVERY GUN ON EARTH, WITH THE EXCEPTION OF THE POTATO GUN. (HAH!) HE SAID HE RATES IT 4 STARS.

Activision Publishing: 75933 Become the Ultimate big-game hunter! Travel the globe across five continents as you hunt the world’s greatest trophy animals. Your hunting and survival skills will be put to the test as you face dangerous game, treacherous environments and more!

A first-person oriented hunting game with action integrated into the storyline and mission play, Cabela’s Big Game Hunter 2010 challenges players to hone their skills as hunters, trackers and outdoorsmen in a quest to join a the world’s most exclusive hunting club. In order to do this players take on a series of hunting challenges and mini-games armed with their wits and a diverse arsenal of weapons that they will use against both big and small game from around the globe.

'Cabela's Big Game Hunter 2010' game logo
The possible target areas on an elk seen while using a scope in 'Cabela's Big Game Hunter 2010'
Multiple point scoring options.
View larger.
A bridge made by a fallen tree that must be crossed to track animals in 'Cabela's Big Game Hunter 2010'
Track, hunt and navigate.
View larger.
Aiming a scoped rifle at a charging grizzly bear in 'Cabela's Big Game Hunter 2010'
Weapons to fit the beast.
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An in-game view of a cape water buffalo in 'Cabela's Big Game Hunter 2010'
Big game from around the world.
View larger.

Story
In Cabela’s Big Game Hunter 2010, players step into the camouflaged shoes of Jack Wilde. A young, confident and skilled hunter and outdoorsman, his potential has been recognized by the mysterious “Orion Order,” an ultra-exclusive hunting club with international connections. Even though Jack is still green, the powers that be at Orion are willing to give him a shot at joining, but first he must prove himself worthy. Jack jumps at this once-in-a-lifetime opportunity. His test is made up of a series of membership trials against big game and small, in various environments and conditions and utilizing a variety of weapons, skills and techniques.

Gameplay
Cabela’s Big Game Hunter 2010 is played from a first-person perspective featuring a combination of mission play and mini-games that make up the already mentioned hunting trials. Players are guided through structured mission play by their in-game sponsor who contacts them, points them in the right direction and offers tips and warnings in the field as the hunt makes its way across the globe. In each hunt players are graded on a variety of skills ranging from safe navigation across dangerous wilderness terrain, animal tracking, and their abilities at stalking from cover and making clean, efficient kills. Players track game and find their way around the environment using “Hunter’s Sense,” a type of bullet time in which evidence of animals, varied available cover options to shoot from, specific animal locations and their level of alertness can be seen in a temporarily, slowed down view with on-screen color-coated indicators revealing each. More rapid player movement, including sprint functionality, is available in regular view. Once an animal is sighted in the players weapon scope varying possible point totals are visible on the animal according to where it might be hit with a projectile. These include strikes to the heart, spine, lung and head. During hunts players can quickly and easily change weapons at the push of a button as the trophy animal persuaded requires. In-game weapons range from a variety of rifles, pistols, bows and more which can be unlocked as the game progresses. The ability to correctly use all graded skills gains the player points and medals for each animal players are tasked to bag.

In addition to the mission play of big game membership trials, Cabela’s Big Game Hunter 2010 also features arcade style, timed mini-game hunts. These are spread throughout the game and feature a mix of birds and small game. Success in these serves the dual purpose of providing the opportunity of challenging marksmanship practice, without penalization in the main campaign and the chance to build experience points in your overall progression.

Key Game Features

  • Story Based Action and Adventure
    • Play as Jack Wilde, a young, but formidable hunter.
    • Gain membership in the world’s most exclusive hunting club.
    • Story written by Brain Andrew Gomez – Clive Barker’s Jericho CO-creator, director and writer.
  • Incredible Terrain Challenges
    • Climb sheer cliff faces.
    • Escape avalanches.
    • Cross raging streams.
  • Vitals Shooting Mechanic
    • Simulates controlled breathing.
    • Dial in your crosshairs.
    • Lock on for the perfect shot.
  • Comprehensive Reward System
    • Instantaneous feedback for your performance.
    • Use cover points to earn high scores.
    • Earn club points to unlock new areas.
  • Campaign Mini-games
    • Fast paced hunting action featuring waterfowl, upland birds, small game.
    • Builds experience and in-game rating without penalties for misses.

Cabela’s Big Game Hunter 2010

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Science Questions From Kids – Why Is The Sky Blue?

February 28th, 2010

We all have questions about the world around us. Here are some common questions and current answers.

Why is the sky blue?

“The blue color of the sky is due to Rayleigh scattering. As light moves through the atmosphere, most of the longer wavelengths pass straight through. Little of the red, orange and yellow light is affected by the air.

“However, much of the shorter wavelength light is absorbed by the gas molecules. The absorbed blue light is then radiated in different directions. It gets scattered all around the sky. Whichever direction you look, some of this scattered blue light reaches you. Since you see the blue light from everywhere overhead, the sky looks blue.”

Reference: sciencemadesimple.com/sky_blue.html

Why does the sun look bigger in the morning and in the evening?

“It is well known that when a light of any kind shines through a dense medium it appears larger, or rather gives a greater “glare,” at a given distance than when it is seen through a lighter medium. This is more remarkable when the medium holds aqueous particles or vapor in solution, as in a damp or foggy atmosphere. Anyone may be satisfied of this by standing within a few yards of an ordinary street lamp, and noticing the size of the flame; on going away to many times the distance, the light or “glare” upon the atmosphere will appear considerably larger.

“This phenomenon may be noticed, to a greater or less degree, at all times; but when the air is moist and vapory it is more intense. It is evident that at sunrise, and at sunset, the sun’s light must shine through a greater length of atmospheric air than at mid-day; besides which, the air near the earth is both more dense, and holds more watery particles in solution, than the higher strata through which the sun shines at noonday; and hence the light must be dilated or magnified, as well as modified in colour. …as the sun recedes from the meridian, over a plane surface, the light, as it strikes the atmosphere, must give a larger disc.”

Hint: Take a pen light and shine it on a table top. First hold it directly above the surface like the sun at noon day. See that the circle of the light beam is of a certain size. Now shine the light on the surface at an angle like when the sun goes down. Notice the size of the light on the table. Is it bigger? The table top is like the atmosphere above the earth. The light hits it at an angle and makes a larger image there. We see the object (the sun) even though it isn’t. (See a better explanation of this in the reference where they are allowed to show images.

Reference: sacred-texts.com/earth/za/za28.htm

How deep is the ocean?

It depends where you go swimming. Some joke, huh?

“The average depth of the oceans is about five times the average elevation of the land. In general, the continents stand about three miles above the ocean floor. According to the National Geographic Atlas, the deepest-known part of the ocean measures 10,924 meters (35,839 feet), in the Marianas Trench near Guam. If the world’s highest mountain, Mount Everest (29,141 feet), were to be placed into this trench, it would be covered by over 1.25 miles of water.”

Reference: edu/info/deepest-ocean.html

How was the moon formed?

“Two new studies bolster the popular theory that the moon formed from debris after a rogue planet smacked into Earth about 4.5 billion years ago. “

Hint: Read the reference carefully to see how scientist think on this subject. No scientific knowledge is needed to understand this article.

Reference: space.com/scienceastronomy/planetearth/moonwhack_main_000901.html

What is the Big Bang theory?

The theory is that the universe was formed or created in space time at a singularity of extreme density and energy. Dark energy detected at microwave frequencies is evidence of such a great release of energy. (The universe was formed everywhere at once from nothing according to a contact I had with those who know best.) The center of the universe does not exist and can not be determined. So they say. The theory may never be proved. Read the reference for a brief description.

Reference: liftoff.msfc.nasa.gov/academy/universe/b_bang.html

What is the highest mountain in our solar system?

“The highest mountain and volcano in the solar system is on the planet Mars. It is called Olympus Mons and is 16 miles (24 kilometers) high which makes it about three times higher than Mt. Everest. In addition to being very tall, it is also very wide (340 miles or 550 kilometers) and covers an area larger than the entire chain of Hawaiian islands. Olympus Mons is a very flat mountain which slopes by only 2 to 5 degrees. It is a shield volcano built up by eruptions of lava.”

Hint: Go to the reference to see a pic of this monster.

Reference: coolcosmos.ipac.caltech.edu/cosmic_kids/AskKids/olympusmons.shtml

Where are the world’s highest tides?

“The Bay of Fundy (New Brunswick, Canada) has the world’s highest tides. They average about 45 feet (14 meters) in the northern part of the bay, far surpassing the world average of 2.5 feet (0.8 meters).”

Hint: Use the search box at the reference to find answers to other science questions.

Reference: enotes.com/science-fact-finder/earth/where-worlds-highest-tides

The End

John T. Jones, Ph.D. (tjbooks@hotmail.com), a retired college professor and business executive, Former editor of an international engineering magazine. To learn more about Wealthy Affiliate University go to his info site. If you desire a flagpole to Fly Old Glory, go to the business site.

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Recipes For Candy Kids Can Make

February 26th, 2010

Kids do love eating sweets and often, they will buy candies out on the store spending couple of quarters for sweets. For moms who have kids, you can teach your kids making candy and for sure it can create a bonding for you too. There are recipes for candy kids can make which are available. The process is simple and the end result is tastier and healthier too.

One of the more simple recipes for candy kids can make that you can teach your young ones would be the Easiest Fudge in the World. This is one recipe which is so simple that you spend more time in preparation that the actual cooking. All you need would be a twelve ounce semisweet chocolate chips and a fourteen ounce can of sweetened condensed milk, double-check that you are using sweetened condensed milk since common mistake by other mothers would be using an evaporated milk instead. To begin, get a microwave safe bowl where you need to place your chocolate chips and milk. Heat it inside the microwave oven for about two to three minutes on medium power. After two minutes, stir it and continue stirring at one minute intervals in between microwave heating. Do this until chocolate chips are already melted and when the mixture achieves smoothness. Pour the mixture into a greased pan of about 8 inches in size to let it cool down. This recipe makes about two pounds of candy that your kids will enjoy!

Another one from the list of recipes for candy kids can make would be the Nut Goody Bars. This recipe is just fantastic it is so rich so make sure that you would be able to cut then into small square pieces. Ingredients you need would include a twelve ounce of semisweet chocolate chips, butterscotch chips of the same size, a couple of peanut butter cups, two cups of peanuts, a cup of butter, a twelve ounce evaporated milk in can, a quarter cup of light cream, 3 ounces of vanilla pudding mix, and two pounds of powdered sugar. Get a jelly roll pan sized 15×10, butter it and set aside for later use. Melt you chocolate and butterscotch chips in a large saucepan until it becomes smooth by stirring frequently. Add your peanut butter when you remove the pan fro the heat and continue to stir until mixture is melted. Half of this mixture will be spread into the prepared pan and place inside a refrigerator while the other half of the chocolate mixture will be mixed with peanuts in a saucepan. Grab another pan to combine butter milk and pudding mix in medium heat. After heating, add the sugar and vanilla and cool for fifteen minutes. Get the pudding mixture and spread it over the solid chocolate mixture in the jelly roll pan. Cool for 30 minutes then add the reserved mixture to cover. In about to hours, it will be ready for cutting and served after storing in refrigerator.

These are just a couple of examples of recipes for candy kids can make. Im sure a lot of moms there are willing to share their own home made recipes that kids would surely love.

Candis Reade is an accomplished niche website developer and author.

To learn more about Recipes for Candy Kids Can Make [http://candytoday.info/recipes-for-candy-kids-can-make], please visit Candy Today [http://candytoday.info] for current articles and discussions.

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Bundle Monster Vinyl Skins Accessory For Xbox 360 Game Console – Cover Faceplate Protector Sticker Art Decal – Ying Yang Dragon Tiger

February 25th, 2010

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